My Suggestion On PoE Legendary Beasts
In Path of Exile, I hope that GGG can make the legendary beasts unusable in normal crafting, used the legendary crab by mistake because it autoselected it for creating a unique flask.
The rate at which it stacks is exceptionally fast. Some players said that combine crab with some endurance charges and you are very safe from all physical sources, especially one shot hits.
With the boots and helmet you'll effectively always have at least 10+ charges and considering block, evade, etc you'll have 13-13.5 or so on average since they come back so quickly and when you actually get hit the first time your going to be at 15.
That's like the equivalent of 7 endurance charges which is awesome. Stack another 9 endurance charges on there with 3 base charges, juggernaut, kaom's way x2, and the +3 from the passive tree and your looking at virtual physical immunity along with the ridiculous armor the set provides.
With juggs 5% reduced all damage + 8% reduced ele damage at full endurance charges you can throw on a saffels frame or something and laugh at most ele damage as well.
Lets just make a compendium of suggestions/improvements that the QA team failed miserably to incorporate, then in a week or two after we've done their job for them, they can put them in the game and everyone can be happy.
Some players said that though the issue they have is not knowing which ones are rare/valuable. They don't think there's any way to know without going through the list of recipes to see what beasts are used for the valuable ones and trying to memorise them. Might be nice to have something like hovering over a rare beast tells us which recipe(s) require it.
One player said that this would be way easier if hovering over each mob told you what recipes they could be used in. Which we know GGG has on file, since each mob can trigger updates to your cookbook. But nope, gotta make it as opaque as possible.
What's your opinions? We will update the news about Path of Exile in real time.